
While 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. In the course of two years, Alien Hominid became a much larger project than its online prototype. Both Paladin and Fulp agreed with his idea, forming The Behemoth.

He suggested that Paladin and Fulp make a console version of the game, even offering to produce the game. Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. It became very popular among the online gaming site and has been played over 20 million times. The game consisted of one level containing two bosses, who would later reappear in the retail version. It is often referred to as the Alien Hominid "prototype" by The Behemoth. Development Īlien Hominid began as a Flash game developed by programmer Tom Fulp and animator Dan Paladin, which was released on Newgrounds in August 2002. Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called All You Can Eat, and a retro minigame, Super Soviet Missile Mastar. Completing certain tasks will unlock hats the players can dress their Hominid in. Players can also drive vehicles, ride on top of a Yeti, and pilot a UFO. Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo.

Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Players take over as the titular hominid, who has to fend off waves of secret agents. A re-imagination, Alien Hominid Invasion, is in development for Windows, Nintendo Switch, and Xbox One.Īlien Hominid is a side-scrolling shooter in a similar vein to games such as Metal Slug, where one hit instantly kills and has a two-player simultaneous play.

A high-definition version titled Alien Hominid HD was released for Xbox 360 via the Xbox Live Arcade service on February 28, 2007. A port for the Game Boy Advance, co-developed by Tuna Technologies, was also released in Europe in 2006. O3 Entertainment released the game for PlayStation 2 and GameCube in North America in 2004, whilst ZOO Digital Publishing released the game in Europe for PlayStation 2, Xbox, mobile phones and Gizmondo in 2005. The game was developed from an Adobe Flash game originally released on Newgrounds in August 2002. Alien Hominid is an independently developed run and gun video game developed by The Behemoth.
